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In the early 2020s, millions of global youths participate in esports as gamers and viewers every day. With the rapid growth of various game platforms, in particular, online and mobile, people around the world enjoy these new cultural activities. As esports attracts crowds of millions more through online video streaming services like Twitch, the activity’s popularity as one of the most enjoyable sports and business products continues to soar. While several countries in the Global North, such as the U.S. and Germany, advanced their own esports gaming and culture, Korea has rapidly become one of the primary forces in global esports culture. Based on its distinctive socio-cultural characteristics, Korea has become one of the most significant countries in digital gaming and esports, and it has been known as the capital of esports by both national and international media and game players. Korea has also influenced the development of global esports. By focusing on a historiography of esports in Korea, this talk articulates the historical backgrounds for the emergence of esports in tandem with Korea’s unique socio-cultural milieu. It attempts to identify the major players and events which contributed to the formation of esports culture, in particular mass spectatorship. Then, it discusses the ways in which Korean esports has impacted on the formation of global esports through the comparison of various elements, including cultural, social, and economic factors, between Korean esports and North American esports.
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